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AppGameKit/AppGameKit Studio Showcase / "Pixel Artist 3 110%" - HTML5/Android - Demo+Source - Please Criticize!

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Message
JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 5th May 2017 16:24 Edited at: 8th May 2017 16:54
Hi...

We are currently working on a 2-D video game called "Pixel Artist 3 110%"
which we will eventually release for both HTML5 Internet and Google Android devices.

We were hoping some people here could help test our progress?
Please visit the following URL web page to play the current demo right in your Internet browser.
http://16bitsoft.com/files/PA3/HTML5/PixelArtist3.html
Game is also live on Google Play as an alpha version below:
https://play.google.com/store/apps/details?id=com.sixteenbitsoft.pixelartistthree
The game is 100% open-source also and the full project with source code and all resources can be downloaded below:
http://16bitsoft.com/files/PA3/Alpha/PixelArtist3.zip

Please post bugs, criticisms, or suggestions for improvement to this forum thread.
Thank you in advance!



Older "Pixel Artist 2" playing screenshot:


Some screenshots:



JeZxLee
16BitSoft Inc.
Video Game Design Studio
http://www.16BitSoft.com
Open-Source AppGameKit2 Project!
JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 7th May 2017 07:26
Hi,

So we are about finished with the game's shell.
GUI interface is fully operational as are all the non-playing screens.
We've also placed the Alpha on Google Play for testing (URL is above).
Hoping some people could help test either the HTML5 version or Google Android version?
Thanks!
JeZxLee
16BitSoft Inc.
Video Game Design Studio
http://www.16BitSoft.com
Open-Source AppGameKit2 Project!
Wilf
Valued Member
18
Years of Service
User Offline
Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 7th May 2017 17:33
Game didn't start after pressing "Start!" - it went to the green on black text "16 bitsoftinc" screen, then returned to menu. Pressing the mouse did the same thing.
Browser: FireFox 53.0.2
OS: Windows 10
JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 7th May 2017 18:27
Hi,

This was a test of the GUI interface system and audio/visual game engine cores.
The game should be "playable" in about 1 week from today, thanks!
JeZxLee
16BitSoft Inc.
Video Game Design Studio
http://www.16BitSoft.com
Open-Source AppGameKit2 Project!
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 7th May 2017 22:12
You can still press buttons when the fade is started (from pressing a button)
JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 7th May 2017 23:07
Hi,

Good catch on the multiple button presses.
We have fixed it now and it will be in next version.
Thanks!
JeZxLee
16BitSoft Inc.
Video Game Design Studio
http://www.16BitSoft.com
Open-Source AppGameKit2 Project!
JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 8th May 2017 23:10 Edited at: 8th May 2017 23:13
Here is the schedule for Beta1:

(Beta1 will be done by Sunday, May 14th)
JeZxLee
16BitSoft Inc.
Video Game Design Studio
http://www.16BitSoft.com
Open-Source AppGameKit2 Project!
NGP
AGK Developer
8
Years of Service
User Offline
Joined: 29th Dec 2015
Location: In the studio
Posted: 12th May 2017 10:08
Hey JeZxLee! Great to see all that hard work and creativity going on!

Just a small but important note: your game is not "100% open-source"... because the real core engine (AppGameKit) is proprietory code. Your source code is only part of the final binaries which get installed on a user's device. Therefore, as I understand things, it's not possible to use AppGameKit for fully FLO/SS projects. Although it's a laudible idea, please be careful with those claims!

AGK Linux user.
Tessellatus - a game of chance for Android.

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