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Newcomers AppGameKit Corner / Major Problem With "OpenBrowser( url )"

Author
Message
JeZxLee
7
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 12th May 2017 02:54
Hi,

There is a major problem with "OpenBrowser( url )".
If the game is running as HTML5 and "OpenBrowser( url )" is used then the browser activates the popup blocker?
How can we tell HTML5 game to open a URL in *SAME* browser tab being used?
Thanks!
JeZxLee
16BitSoft Inc.
Video Game Design Studio
http://www.16BitSoft.com
Open-Source AppGameKit2 Project!
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 12th May 2017 07:42
I would guess the clue is in the command name; you are requesting that a browser is opened
I think the limitation is that for it to be cross-platform, it has to work technically the same way on PC, Mac, Android, iOS etc.
But maybe Paul can do some magic in a future release.
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nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 14th May 2017 00:47
It is nice to see some activity on the forums, but I think I'll be the one to cautiously advise that perhaps you should do some basic revision on the fundamentals.

For instance, look at how (d)HTML itself actually works.
I can think of loads of ways to do what you ask, but you really should look into the basics. As BatVink graciously suggests, the clue is in the name.
If you want a game to change the URL of the current page (I presume redirect the entire game frame elsewhere) then look at location.href() but not in AGK.. use the medium itself.
If you are going to publish games in browsers, then look into Javascript and try coding a few things from hand to see how it works then you will be in total control of your situation.

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