Hi,
I've been playing around with the iOS templates in the latest version of Xcode.
I use the iOS template that comes with the C++ libraries. And it works fine. I can "simulate" how the app is supposed to look on many iOS devices.
But there is also another, far better option for actually running a build on a connected device: you can plug your iPhone via USB, and supposedly you will see how the app works "natively" right on your device.
The device must be assigned to the same AppleID as the one for the "developer". But once I do so, I get the two following errors
(Screenshot Attached):
1) Failed to create provisioning profile.
The app ID "com.thegamecreators.AGKTemplate" cannot be registered to your development team. Change your bundle identifier to a unique string to try again.
2) No profiles for 'com.thegamecreatorsAGKTemplate' were found
Xcode couldn't find a provisioning profile matching 'com.thegamecreatorsAGKTemplate'.
How can I fix this?
How does one change the bundle identifier of the template?
Thanks a lot for answer
iMac Book Pro
MacOs 10.12.4
Xcode 8.3.2
iPhone 6, iOS 9.35