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Newcomers AppGameKit Corner / Using Blender as 3d level editor (code included)

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Golelorn
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Joined: 20th Nov 2016
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Posted: 13th May 2017 23:07 Edited at: 13th May 2017 23:08
Hi,

Let me know your thoughts and suggestions, please.

Python Code to export object name, loc, rot, and scale (source: https://blender.stackexchange.com/questions/47061/exporting-information-of-multiple-objects )


Data in example File



Load in with AppGameKit code




This will load in all your level assets. I am not sure if this is the most efficient thing. Obviously, I am open to suggestions. I have beginner knowledge when it comes to programming.
hoyoyo80
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Joined: 11th May 2016
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Posted: 14th May 2017 07:41
I like the idea but have try it. My concern it loading all the meshes together with textures(diffuse,normal) altogether without loading and texturing it via command. Anyway its ...
Golelorn
7
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Joined: 20th Nov 2016
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Posted: 15th May 2017 00:01
hoyoyo80,

I don't have much experience. But by loading all the textures in one file I am led to believe this increases performance, since its only 1 draw call vs. many.

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