Hey!
Not all of you remember me, but probably some of you do. I spent some pubsecent and prepubescent time on these forums, attempting to create games but always looking for lazy ways, I remember that I had pretty much stopped making games for the last time of my time here, and was merely posting screens whenever to show that I still somewhat used the program, but mainly, I sifted the forums through, enjoying myself in the little groupette that we had formed around Lee's software, namely, X9. It was a pleasant experience, and looking back, I was a quite demanding pushy little boy, perhaps to the point where I realize I came off as a push-over, and not the innocent child I was. I've recently came back, fired up and downloaded all the model packs, with a nostalgic rhythm, remembering even how long it took to download each model pack or even the software, whereas now in a few hours I had everything set up and ready.
I think I'll stick around for a while, I'm not quite ascertained of the stability of Reloaded, or how the younger folks call it, Game-Guru (Which sounds like some underhanded product if I say so myself, I prefer the former name.) But hey. It's nice to know you're still here, in whatever shape you may be. And I'm happy to still remember the good times I've spent here. Hey, maybe with the knoweldge and maturity that's come to me through the years I can finally make something to give back that's of some relevance, either via a small model pack or through a small game for your enjoyment.
While I'm here, and to make sure I don't break the AUP, which I believe I only broke once in my whole stay,
Does anyone know if FPSC accepts and renders textures higher than 512 on segments? Or is there a forced in-engine reduction? I'm asking as I'm interested in using 1024, or 2048 textures.
And a similar albeit backwards question;
Does FPSC render 256x textures?