hey,
i started playing dark souls 2 and i now i want to make a similar game. something like one map with some enemies and a final boss and that's it, nothing too big. it's more like a fun project to code on to relax in the spare time and nothing serious.
but i want to add character creation. i like games where i can create my own character how i like, so i want to learn how to do that stuff.
in dark souls 2 there are multiple settings like size of the mouth, position of the chin and eyes and other stuff. i've read somewhere that i can do that by scaling bones, but that would mean that the face and everything on it has a seperate bone to change things? does the character have the bones the whole game or can i create a model from the bone positions and use that as the final character head model? i don't plan on adding facial animations for now, or the zombification after death that dark souls has. how would i scale bones in dark basic anyway?
did someone already make some kind of character creation and is willing to share with me?
any help is appreciated. i want to get more familiar with this character creation stuff before i actually start the project so i don't have to change half of it because stuff don't work.