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AppGameKit Classic Chat / Need help to smoothly scroll camera by dragging on mobile

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IBOL
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Posted: 31st May 2017 03:57
OK, so i want to be able to drag the mobile UI up and down with a finger.

The game is heavy on tapping, it's pretty much ALL UI.

Problem is, if you tap your fingers quickly in multiple places, the screen jerks up and down rapidly.
Run my sample code, and broadcast to a mobile device, and tap 2 fingers back and forth, to see what i mean.

So what i need is a way to ignore those kind of taps, but still allowing dragging.

HALP?!




Thanks,

Bob
blink0k
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IBOL
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Posted: 31st May 2017 21:34
i don't see off the top of my head how to apply that to my situation, but thanks.
Mobiius
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Posted: 1st Jun 2017 09:12
Quote: "i don't see off the top of my head how to apply that to my situation, but thanks."

Require two fingers to drag instead of the one.
I use this technique in one of my unfinished projects. a single finger will rotate the camera, two fingers will move the camera.
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Posted: 1st Jun 2017 21:36
I think in this case you don't necessarily need to use multiple touch events, you just need to use the GetRawTouch... commands to detect whether the player has tapped or swiped.

This simple example shows how to do the swipe to move a sprite:



To actually select something off the menu, you'll need to check if the RawTouchType is a 1 (ie screen is pressed then release within 1 second) and then use the GetRawTouchStartX() and GetRawTouchStartY() values to detect collision with the sprite.
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IBOL
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Posted: 2nd Jun 2017 15:20
OK, so,

thanks all.

Using a combination of the ideas posted here, i was able to make the system differentiate between multiple rapid taps and a screen drag.

it comes down to detecting all touch events during the loop, processing them individually.
Then, when the system thinks it's found a "drag" event, we check that event's length
IF GetRawTouchTime(index)>0.2
and if it's appropriately long, execute the drag.

i can now tap on 4 different points with basically no problem, and drag the screen around when necessary.

regarding "two fingers to drag",
i agree that does work,
but i find that when i try to make users do something in a new way, they tend to rebel against it.
people expect to be able to move the screen with a single finger.
But given a novel-enough game, i think most would be ok with it.

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