Quote: "should be possible already with Memblock commands and normal Pixel shader"
I work on a direct frequency modulation function in c++, so an audio signal can be send though a shader soon, hope it will work well.
Memblocks are not real-time. We can already apply an audio modulation and create a new sound sample of it.
Quote: "How are you imagine it ? like the ability to stream something ?
Like PlayVideoToImage( imageID ) but for sound: PlaySoundToMemblock( ) or something ?"
I imagine something like that:
mem = GetRecordSoundChunkMemblock( numBytes )
while mem>0 // if a chunk exists
// do stuff with the current chunk until you are out of chunks
DeleteMemblock(mem) // delete chunk memblock
mem = GetSoundMemblockChunk( numBytes ) // request new chunk
endwhile