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AppGameKit Classic Chat / Commands - Benchmarking

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Nieb
10
Years of Service
User Offline
Joined: 13th May 2014
Location: Lurking
Posted: 9th Jun 2017 16:29 Edited at: 9th Jun 2017 16:32
Do the benchmarking commands work with 3D stuff?

GetUnassignedImages() says 55 of 55 images are unused. My objects have textures on them, so I assume at least some of them are being used.

Does GetUpdateTime() include 3D stuff?
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 9th Jun 2017 17:29
Currently GetUnassignedImages doesn't record which 3D objects are using the images, so it will think they are unassigned, I'll see if I can change that as part of the 3D work. GetUpdateTime includes both 2D and 3D updating.
Nieb
10
Years of Service
User Offline
Joined: 13th May 2014
Location: Lurking
Posted: 9th Jun 2017 19:57
Great! Thank you much!

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