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AppGameKit Classic Chat / New AppGameKit Website is now live!

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RickV
TGC Development Director
25
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 21st Jun 2017 14:11
Today we've released an improved and update AppGameKit website.

Please check it out and let us know in this thread what you think to the changes.

The showcase is now updated and can take new entries. If you want to promote your published apps then please log in to the site and submit your apps and games to the showcase.

Rick
Development Director
TGC Team
Markus
Valued Member
21
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Joined: 10th Apr 2004
Location: Germany
Posted: 21st Jun 2017 15:02 Edited at: 21st Jun 2017 15:04
it looks fresh (good, i like it) but i think the main show case selector is too frantic.
AGK (Steam) V2017.05.15 : Windows 10 Pro 64 Bit : AMD (17.4.4) Radeon R7 265 : Mac mini OS Sierra (10.12.2)
tmu
8
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Joined: 2nd Feb 2017
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Posted: 21st Jun 2017 20:40
I am with Markus on this. Generally nice freshup on the old. But a bit frantic as it is now.
janbo
16
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Joined: 10th Nov 2008
Location: Germany
Posted: 22nd Jun 2017 06:27 Edited at: 22nd Jun 2017 06:41
It looks good and I like every Subcategory, you can find everything and it works as you'd expect.
But there is too much going on at the Home category for me, it looks like it is aimed to 10-16 years old or like you are promoting a game like candy crush (which could be a compliment also ^^)
Maybe blur the background images or something, so it does not attract too much attention from the important things...there is to little space from one big image field to the other.
I know the first impression is important, so make it look cool, not childish... even 10-16 year old want to make games with a "cool engine"/programming language.

It's a pretty harsh critic but I'm sure you can extract what you need

I now translated frantic as I didn't know what you mean before... Yes it is frantic ^^
After scrolling an analyzing a while you get used to it very well

Using AGKv2 Tier1
Blendman
11
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 22nd Jun 2017 09:46 Edited at: 22nd Jun 2017 09:49
Hi

It's great !

On this page :
https://www.appgamekit.com/technology

In 2D, you have :
- Spine support

Perhap's you could add :
- Spine& Spriter support

Because we have the spriter support .


Another thing :
in the account / Showcase Profile

I can't edit the profile (add a bio, change the website...)

How Can we do that ?

Thanks
AGK2 tier1 - http://www.dracaena-studio.com
The Next
Web Engineer
17
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 22nd Jun 2017 14:26
Quote: "it looks fresh (good, i like it) but i think the main show case selector is too frantic."


Quote: "I am with Markus on this. Generally nice freshup on the old. But a bit frantic as it is now."


Thanks, Could you help explain what you mean by frantic and I will see what I can do about it

@janbo

Thanks for the feedback, the team will review things and see what we come up with.

Quote: "in the account / Showcase Profile I can't edit the profile (add a bio, change the website...) "


That was a bug thanks for reporting, you should now be able to edit
Windows 7 Pro, Intel i7 3.8 GHz, 16GB DDR3, NVIDIA GTX 780 4GB Superclocked
tmu
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Posted: 22nd Jun 2017 15:21
Well I try to give a bit more specific feedback/feelings. Salt. Cents. Blaablaa.

First on entering the site, I get this big banner on the top which says things like "SQUASHIES WORLD", "ECHOES+", etc. On first arrival and quick glance I get the feeling I have arrived on some website of company promoting such products (games). Not a website of a company/toolkit for designing such games and just using these games as a means to promote what can be done with it. I would start with a banner on what AppGameKit is, then a bit lower show this one with a title such as "Examples of Games made with AGK" or maybe "Showcase: Made with AGK". This would then link to the showcase tab, which I only just noticed exists as well.

I wouldn't necessarily call AppGameKit a "scripting system". Makes it sound more like game creator where you drag and drop and then script something. Not sure what is a good wording though, balancing between not making it sound too complex for newbies vs overly simplified and giving the wrong expectations.

Coding vs programming in terminology. Not sure how I feel about this. These always get to me as overly simplifying both the task and the people doing it. But then again they seem trendy. Maybe Game Programming Environment. If you want to focus on games. I think that is what AppGameKit is best for given its various properties, but you run the business and probably have a better view/your own ideas.

The title on AppGameKit - perfect all round coding tool in general is a bit off for me. The list below it with the different colored ribbons actually lists your target audiences. Maybe you could word the title there along those lines. The tab for this seems to be "users" so you already have the idea there.

Reach your audience - I think what you put under this is more about "write once, deploy everywhere". Yes, a beat up phrase, shouldnt use it, but just trying to give an idea that reaching your audience is different from what this section promotes. It is definitely one of the best assets of AppGameKit to be able to deploy on several platforms easily and conveniently. Including the AppGameKit player,which makes testing on mobile while developing on PC a breeze. So just saying maybe consider this differently. And here an animation on the phone/background to show development on PC and deployment on Android/IOS would be nice. Whatever would be the sexiest way to show this off as. I would suggest to make this benefit as clear as possible, while keeping it simple. Tough but but.

You could also stick a reference section somewhere with the most awesome quotes from your customers. With fancy sounding titles, what they really feel like having achieved with it, etc. Maybe pick some from competitions you have run or whatever. A few of these actually seem to be on the "users" tab, but they are not so clear on how to access them (click on the small dots).

Also, I think most modern websites don't have such clearly separated top navbar, so I only figured to go there after accidentally mouse-overing the "beginners" and other similar texts. Maybe this could be more clearly shown that there are links on each section to other parts with more info.

Links to web (HTML) demo versions of some selected games might be of interest. For example, the background of the "perfect all round coding tool" could be used separately and link to HTML versions of app store releases from the images.

The "beginners" part on "users" could state more that the code to show the balloon and build the animation and make it happen is really all there. Optimally let the user modify and click run but lets not go too far.

You could host the game examples on github or whatever and link to the hobbyist section as some examples. Or as some tutorials on what they do to show the ease.

The indie section, is the signal image showing the broadcast functionlity? could be useful to explain otherwise it is unclear.

Education, maybe show or link your eduguru app or something?

Features page:

Maybe something a bit more exiting to show than a small circular image? For example what can you do with 2D sprites, what can you do with 3D, physics, ... Small animations with examples?

Here you are with the scripting again, maybe it is OK i dunno.

Plugins. So can I write a plugin in AppGameKit BASIC? And is AppGameKit BASIC same as AppGameKit scripting? How will the user link these? And if I can write a plugin in basic (run it on all IDE platforms?), where are the docs? Got some sexy example plugins?

Command set list is nice. Look I can say something positive, whooppee.

I guess frantic also applies to overall navigation. I would like to see the frontpage as promoting the sub-tabs in a clear manner. Now that I realized you have such ones completely separate from the landing page.

about page:

"go native" does not really clearly tell me what this means. I guess you are trying to say you can also go low level and code at C++ while calling the AppGameKit libs. is this really "native" or just "go low" ? And this section does not clearly tell it is an option vs the scriptiong/basic language whatever you call it now.

well, i already made a mess of my comments by getting lost in the navigation of the site and finding half the stuff there somewhere but not clearly figuring how and where from the front page. so generally take what you might find useful here for some ideas or whatever.






Markus
Valued Member
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Location: Germany
Posted: 22nd Jun 2017 17:46
with frantic i mean the fast image changing
123 next 123 next.
looks hectic.
AGK (Steam) V2017.05.15 : Windows 10 Pro 64 Bit : AMD (17.4.4) Radeon R7 265 : Mac mini OS Sierra (10.12.2)
Jerry McGuire
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Posted: 23rd Jun 2017 19:07
Hi,
I also agree that the "Welcome page" may give a wrong impression about what AppGameKit is. It may indeed look like it is some Game Developer Studio promoting their games.
I am also very disappointed, to put it gently, that the drop-down menus where removed. Now the visitor has to go through intermediate websites and loose precious time to get to the link they are actually looking for (in my case, documentation).
One way to get the best of both worlds is to have the "Help" button lead this intermediate webpage, but at the same time keep the drop-down menu(s), so that people who know what they want can directly jump to it.
A lot of websites have this feature (websites of banks almost always have this, for example). Hope that helps; and hope to see the drop-down menu back (I know I can make a new bookmark, but why have two bookmarks if one used to be enough?!)
Cheers!
iMac Book Pro, MacOS 10.12.4, Xcode 8.3.3;
iPhone 6, iOS 9.35; iPhone 5s, iOS 9.35; iPad (3rd gen), iOS 9.35;

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DavidAGK
AGK Developer
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Joined: 1st Jan 2014
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Posted: 23rd Jun 2017 22:27
Agree that "scripting system" is not the right choice of words. When I was looking for an AMOS replacement, I was looking for a basic programming system. "Scripting system" would have made me think drag and drop.
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 23rd Jun 2017 22:42
Overall looks nice
A retro fantasy speedrunning adventure made in App Game Kit 2!
pinete
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Joined: 28th Jul 2011
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Posted: 25th Jun 2017 20:36
Looks great!
GameDevGuy
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Joined: 18th Jul 2015
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Posted: 26th Jun 2017 00:09
I like the general feel of the new site, it looks good, but I have a few subjective impressions.

The slider is way too big. On my laptop, on first visit, it looks like the image below.

Now while it can be argued that if a visitor finds the AppGameKit page then they know it is a about game creation, but even so I think the first impressions should be more "techie" and "codery".

If I look down the page, the "AppGameKit – the perfect all round coding tool" section is great.

But then the "Reach your audience" seems like wasted space. In my opinion the "AppGameKit is a one-stop solution for making games for mobile devices.", "Powerful tools... no royalties" and "Not just for beginners" sections from the About page are way more important than the same list (yawn ) that every other cross platform tool supports.

Sure have a platform list, but put the platform icons horizontally right at the bottom.

Anyway these are just my 2 cents , based on first impressions. Please don't get me wrong, overall the site looks really good and feels modern and fresh -- which are good things.

fubarpk
Retired Moderator
20
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 1st Jul 2017 08:12
I like it, A fresh new look, I Think the general feel here is that the front page looks to busy for some but as its quite a long page in length I don't see that too much of a problem
I'm more concerned is it mobile friendly as mobile users may wish to use the site or perhaps could provide a link at the top to a mobile friendly version. Just a thought anyways
keep up the good work
fubar
Bored of the Rings
User Banned
Posted: 1st Jul 2017 14:11
well done TGC, like the new website but as my old drum tutor would say it's "too busy". So have to agree with some of the others who have said it's a bit frantic on the home page. Maybe slow the swapping of the pictures on the home page. Other than than, I like the fresh look.

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