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AppGameKit Classic Chat / Some iOS questions

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easter bunny
12
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 29th Jun 2017 04:20 Edited at: 29th Jun 2017 16:23
I'm finally taking the plunge to develop for iOS, I just have a few questions.

1. With the review process, how does screen resolution work? My game is locked to 16:9, but I've designed the background image in such a way as to fade perfectly into the black bars at the side for screens that are wider than 16:9. Would this pass the review process? If not, is it simply a matter of calling SetScreenScissor(0,0,0,0) and then making my background image larger and positioning it so it covers off the screen?

2. I don't have any iOS devices, I'm planning on testing the IPA on friends devices via TestFlight. Has anybody done this before? Can you beta test with TestFlight [i]before[/] the review process?

3. Does the icon you provide to the AppGameKit IPA export have to be a certain size?

4. I've integrated Firebase. The json file I downloaded works fine for APK Export, but for IPA export it's saying it has to be in the plist format. What's going on there?


5. Is there anything else I should know about running AppGameKit games on iOS?

6. I'm constantly getting the error "the binary you uploaded was invalid" when using Application Loader 3.0, had anyone else experienced this? I haven't found any working solutions so far, although I'm downloading Xcode now to try uploading via that in the hopes that'll solve my problems Downloading Xcode and uploading via that solved my problem


Cheers,
EB


Edit; Figured 3/4 out, added 6
Edit again; Figured out 6

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