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AppGameKit Classic Chat / Simple platform/level editor

Author
Message
fubarpk
Moderator
14
Years of Service
Recently Online
Joined: 11th Jan 2005
Location: Adelaide
Posted: 4th Jul 2017 10:49 Edited at: 12th Apr 2018 20:36
I found a tutorial on creating a 2d platform editor.
The problem ive found with other free ones on here they have bugs.
or are just over complicate the issue
So here is a level editor that's fully documented

this editor will allow you to create a level bigger than the viewing window
allows you to save multiple levels
allows you to save as groups
allows a selection of tiles (saved with names 1.png 2.png etc)
Allows different sized tiles
has a magnetic drop that can be toggled on and off allowing so as tiles fit nicely
The instructions are text overlayed on the screen making it easier to know what keys etc
The arrow keys will move the viewport and the mouse is used to place sprites

fubar
fubarpk
Moderator
14
Years of Service
Recently Online
Joined: 11th Jan 2005
Location: Adelaide
Posted: 26th Aug 2017 07:22 Edited at: 12th Apr 2018 20:36
Added an undo key
Added the ability to load a Background image for each level

fubar
fubarpk
Moderator
14
Years of Service
Recently Online
Joined: 11th Jan 2005
Location: Adelaide
Posted: 2nd Sep 2017 11:49
The following link takes you to game I'm making "Zombies Escape" that I used the above platform level editor

I grouped the sprites as
//Group 0 bounderies with static physics
//Group 1 background sprites without collision
//Group 2 collision collectibles
//Group 3 Death Collisions
//Group 4 zombies
//Group 5 Start Level Sprite
//Group 6 End Level Sprite

https://forum.thegamecreators.com/thread/220329#msg2608789
fubar
puzzler2018
User Banned
Posted: 17th Oct 2018 21:48
Hello,

Its nice to see this been ressurected again.

Looks promising

Cliff Mellangard 3DEGS
Developer
13
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 19th Oct 2018 16:55
I agree that to many over complicate there edtors.
They should be simple and easy to use..
The end result is wath matters.

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