Hey folks.
Over at the Unity forums (although I am now developing in AGK2 I still frequent the Unity forums simply because we have many good discussions and made several friends there over the years)... a few of us did an informal game jam.
I used AGK2. I used the game jam as an opportunity to learn the AppGameKit 3D api and also get familiar with working in AppGameKit Tier 2. Not the best things to do during a game jam but overall it worked out very well.
Originally I developed the game simultaneously in AppGameKit BASIC (T1) and C with the AppGameKit library (T2). I dropped Tier 2 about 50% of the way through. I saw T2 as basically being the same as T1 so was no sense in spending the time to develop two versions of the game. That time was better spent on the game itself.
I spent 18 hours on this game. Inspired by Space Invaders. I found working with the 3D api very straightforward. Of course, I am not doing anything fancy. I always strive to use the least advanced (i.e. least time consuming) things and then maximize them. So I am only using cubes.
You can play the game on my website here in your web browser (Firefox).
And here is an earlier video to give you an idea of what it is like. Be sure to watch it in HD.
The audio is terrible because I recorded it coming out of my laptop. I forgot how I used to record the audio internally. Will need to to figure that out again. ha ha
I finally figured it out! In case anyone else wonders how to embed a YouTube video... [video=youtube]YouTube VideoID[/video] where YouTube VideoID is that hash that appears after the watch? in the url. Such as hkqn2xAQHcA
And
here is the full playlist of videos I made during development so you can see how it progressed.
I haven't put the game up on GameJolt yet. I probably will at some point.
I want to grab the AppGameKit logo when I do and make a splash screen that shows the logo and some text like...
Only App Game Kit 2 (AGK2) Makes This Possible
or maybe
App Game Kit 2 (AGK2) ... Now You're Developing With Power!
...(remember that ole NES slogan?)
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)