The game is crashing either before any code even executes. It's happening on the iPhone 6 Plus (iOS 11 Public Beta 1). My game works fine on iPhone 5's and 4's. The splash screen shows up fine, then the game just stops. I'm really at a loss about what to do here. Can't really release my game if it's crashing on half the phones out there.
Has anybody has this issue before? Does anybody have an iPhone 6 with AppGameKit games successfully running on it?
Info:
AGK version 2017.05.15
iPhone 6 Plus iOS 11 Public Beta 1
Firebase is implemented in the IPA export
Game downloaded with Testflight
Either crashes before code executes, or one of these lines SetVirtualResolution(150,100), SetOrientationAllowed(0,0,1,1), or SetSyncRate(60,1) (which I find unlikely)