The idea of protecting your game media has been knocking around for a while.
I've made a media protection system which creates a
single protected data file for all of your assets and works in T1 and across all platforms.
However, I haven't released it as it needs some polish and I thought TGC may have implemented it one day?
Anyway, to gauge if it's worth me polishing up (and releasing) my system, please indicate your support here.
It's important for any community development to know how much effort you should put into something based on the interest. I've had a number of inquiries about where / when my system may appear, so let me know.
I'd have to keep it updated with the new load methods that are appearing with AppGameKit and while I don't mind keeping it up to date with what I need, once I release it to the wild, I'd want to make it work for everyone's needs.
I originally wrote this in 2014(!) I'm assuming that TGC aren't going to add such a feature, so it's about time it got some use.
It will need a new pass to include the latest media types and load methods, but are you interested?