Glad you two find it interesting.
Well I was kind of thinking about releasing it when done. Mainly because it seems very odd to me to have a great language and api for making 3D games and not actually have any editor available to build levels / worlds with. lol
But I'm not making something super fancy and is mainly for my own needs so am not sure how useful it would be to others. I suppose it could serve as a foundation at least that can be built on though.
What I mean by that is I am not that interested in things like Skyrim with lumpy variable height terrain and so forth and just want to be able to quickly knock out a game world populated with objects. I am fine if the terrain is all flat because for me the focus would be on what is actually in that area (i.e. things to collect, baddies to avoid or engage in combat, npcs to talk to, buy from, platforms which might actually exist looking like a raised area of the terrain or could be moving, etc). Bu to get to that I first need to at least be able to define a world. And I want to be able to do that very quickly. Development speed is always a priority to me.
Anyway when it gets further long I will see about releasing it in some manner. It'll be a while because I just don't do this (game dev in my free time) that much. When I get in a mood I will jump in and spend 30 minutes to maybe an hour and a half. Then maybe 3 to 4 days will pass before I decide to do anything again.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)