Beware it is a shader coding issue !
Preben and I came to the result that agk_invert can't get 1 as we/I needed it to be
I tested agk_invert == 0 and agk_invert > 0 works but not agk_invert == 1
Documentation says: float agk_invert - 1 if drawing to an image, 0 if drawing to the screen, only needed by quads
_______________________________________^ that "-" dosn't belong to the 1 it is the "enumeration" sign ...you can find it at the bottom of the
shader guides docu
right now i use float(agk_invert>0.0) as workaround till i know what agk_invert is supposed to be or is fixed