I've uploaded a new version to Steam and the TGC downloads area with the following changes.
Build 2017.08.16
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- Fixed shadows not working with bone animated objects containing more than 40 bones
- Fixed vertex colors being all black in some cases
- Windows apps no longer require the DirectX End-User Runtime to be installed
- Using GameCenterShowLeaderBoard while broadcasting to the Android player will no longer attempt to display non-AGK
leaderboards, this may have been causing issues with those leaderboards becoming asscoiated with the AGK Player app
- Updated AGK icons
- Added help screen to AGK Player
- Restored support for the .LWO 3D model format
- Fixed FBX files sometimes failing to load objects containing tangents and binormals
- Separated the Log (debug) command from the Log (math) command in the help files
- Fixed texture stages 4-7 on 3D objects not working even if shadow mapping is disabled
- Images loaded from an atlas texture using LoadSubImage can now be applied to every 3D object texture stage
- Fixed DeleteSprite causing a crash if called inside a contact loop using GetFirstContact and GetNextContact with the deleted sprite
- Fixed VSync not working on Windows when in fullscreen mode
- GameCenter login on Android will no longer attempt to login twice if an error occurs or the user cancels the login
- Added GetMemblockPtr to the list of commands that can be called from a plugin
- Removed "Press back to return to the app" message when making an Android In App Purchase
- Fixed help files incorrectly stating that SetObjectDepthReadMode mode 7 was "equal" when it is actually "always pass", mode 8 doesn't exist
- Using ChoseRawFile and ShowChooseImageScreen on Windows from a fullscreen app will now minimise the app so the dialog is visible
- Fixed Unicode characters not working in edit boxes on desktop platforms
- Tier 2 Windows projects should now have the Unicode Character Set property set in the project settings
- Fixed ReadString and ReadLine when reading UTF-8 encoded files
- MakeFolder and DeleteFolder now accept filename starting with "raw:" to make and delete folders anywhere on the device
- Fixed PrintImage on Windows swapping the red and blue channels when sending the image to a printer
- Set Windows apps to be DPI aware so they can use the full resolution on scaled 4K displays
- Changed PlayVideoToImage on Windows from DirectShow to Windows Media Foundation for better playback support
- Changed PlayVideo on Windows to render directly into the AGK window instead of using an overlay window
- Fixed shadows disappearing on some objects if there was another object in the scene that didn't use shadows
This version includes a change to the way videos are handled on Windows, they now use Media Foundation instead of DirectShow, which should improve support for video formats such as h264. Note that this doesn't apply to Windows XP which still uses DirectShow.
Let me know if you have any problems.