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AppGameKit Classic Chat / Minimum system requirements

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Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Aug 2017 19:26 Edited at: 17th Aug 2017 19:29
When launching on Steam I need to specify minimum system requirements.

The ones listed for AppGameKit look a bit old and I wonder if that's enough for my game?
But the storage is specified as 2GB which should be way above what my game needs. It would be enough to list the size of the complete folder right?
According to the latest update "Windows apps no longer require the DirectX End-User Runtime to be installed", so should I skip the DX requirement?

These from AGKs Steam page:
MINIMUM:
OS: Windows XP SP2 or better
Processor: Intel Celeron / Athlon Sempron or better
Memory: 1 GB RAM
Graphics: Open GL 2.0 compatible or better
DirectX: Version 9.0c
Storage: 2 GB available space
Sound Card: N/A

RECOMMENDED:
OS: Windows 7 or better
Processor: Intel Core 2 / Athlon 2 X2 or better
Memory: 2 GB RAM
Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
Storage: 2 GB available space
Sound Card: N/A
A retro fantasy speedrunning adventure made in App Game Kit 2!
Ian Rees
AGK Developer
12
Years of Service
User Offline
Joined: 3rd May 2012
Location: Wales, UK
Posted: 22nd Aug 2017 17:42
We need to know this too for our upcoming release - can anyone from TGC confirm the minimum and recommended system requirements for an AppGameKit game please?

Many thanks.
E
Mobiius
Valued Member
21
Years of Service
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 23rd Aug 2017 09:17
It runs on a Raspberry Pi, the required specs will start off very low depending on what your game is doing.
Click here for VR Legend of Zelda stuff
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 30th Aug 2017 16:40
The minimum requirements are still correct. We use OpenGL for graphics but DirectX is still used for audio and controller input, so 9.0c is still required. The DirectX end-user runtime was in addition to this and is not required. If your game is graphically intensive then you may want to bump up the minimum specs based on what will run it well. The 2GB space is for the AppGameKit editor, examples, and Tier 2 files. For your game you can list how much space your game uses, plus how much it will need for saved games etc, plus a little extra just to be safe.
Ian Rees
AGK Developer
12
Years of Service
User Offline
Joined: 3rd May 2012
Location: Wales, UK
Posted: 30th Aug 2017 16:41
Thank you Paul
E
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden

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