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AppGameKit Classic Chat / [AGKVR] Anyone found/made some good rigged hand models?

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nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 17th Aug 2017 22:04
I had a bit of a look for some decent hand models to use with AGKVR and touch.

I got the 2 maya models from the oculus developer stuff, which I can't convert to anything usable (anyone got Maya?)
Also, there's supposed to be some model assets in the developer packs for unity and unreal engine 4, but I can't find them.

Anyone had any luck?
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 18th Aug 2017 00:50
Well, I've collected a number of free to use assets but am going to have to bone animate the hands myself I think. Never had much luck with bone animation, but time to give it a try I suppose.

I found that the SDKs for unity appear to make avatar / hands dynamically so there's not much for us to use there.

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