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AppGameKit Classic Chat / Access violation on exit (Tier 2 / 64 bit)

Author
Message
Xaron
10
Years of Service
User Offline
Joined: 3rd May 2014
Location: Germany
Posted: 18th Aug 2017 08:57
Hey guys,

trying out the latest AppGameKit I get an access violation when exiting an app in the simple template example when compiling for 64 bit Windows (Tier 2).

I use this template: template_windows_vs2015_64
with VS 2015.

Anyone else?
Xaron
10
Years of Service
User Offline
Joined: 3rd May 2014
Location: Germany
Posted: 18th Aug 2017 09:17
Ok screw that. It only happens when my VS language is set to German. lol Don't get why but after switching to English everything's fine.
tmu
7
Years of Service
User Offline
Joined: 2nd Feb 2017
Location:
Posted: 18th Aug 2017 14:09
I was playing with shaders in tier 1 and every time I would exit the app in windows it would give a crash error for the player. That's all I know.
_Pauli_
AGK Developer
15
Years of Service
User Offline
Joined: 13th Aug 2009
Location: Germany
Posted: 31st Aug 2017 07:22 Edited at: 31st Aug 2017 07:36
Hi,

I'm experiencing a similar problem!

I'm using the latest AppGameKit (updated via Steam) and VS 2015 Community Edition on Windows 7 64-Bit.
But I want to compile for Windows 32-Bit.
My VS is already set to English so that did not help.

The app starts and runs, but when ever I exit (e.g. by clicking the Close button on the window) I get the following Access Violation exception:



Any idea?

EDIT:

If I comment out the line "agk::CleanUp();" near the end of "Core.cpp" (inside "_tWinMain") the exception will not occur. So I guess there is something wrong with AppGameKit internally cleaning up its memory.

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