What is not working for you with Tiled etc in AGK2? You may need to write your own Tiled map loader, I do not think AppGameKit comes with one.
The "camera" part I guess depends on what type of game it is and what do you mean by "camera" here. Last time I tried this, I loaded the level map from a Tiled file, created sprites for non-empty tiles, positioned them according to the tile coordinates, and the used the view offset to scroll the screen. Player in the middle. Except in the sides the player may need to be moved and background stays put. Or maybe not necessary if you don't want to complicate it.
Not sure about the performance overhead of all the sprites here. Maybe AppGameKit knows to not render some sprites if they are outside the screen area? No idea.
But would be interested to hear about better/more correct ways to do it in AGK. Been a while since I played with this and should do something similar again. What are the best Tiled loaders for AppGameKit and how to use best them/create big levels?
EDIT: OK I see MikeMax linked Phaelax Tiled loader which seems quite nice. Could use some more examples but looks like a good place to start. Still, if your needs are not that complex a simple hack can do as well. But if people have good use examples of the Phaelax loader that would be great..
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