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AppGameKit/AppGameKit Studio Showcase / Another launch for JimJamsGames.

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Scene Commander
Support Manager
16
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 21st Aug 2017 19:27
Hi all,

Very pleased to annouce that our second AppGameKit powered PC game has been approved for launch on Steam.

http://store.steampowered.com/app/700050/Bees_Knees/

Many thanks to our friends in the community here for your support during the development of our little retro bug blaster.

SC
i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
SpecTre
Developer
21
Years of Service
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Joined: 24th Feb 2003
Location: UK
Posted: 21st Aug 2017 21:39
Well done again for the second game on Steam. Looking forward to the Mac releases to try
Hows it going on Steam? Is it much easier now they have changed the format for releasing?
The Amiga and Amos were great!
Scene Commander
Support Manager
16
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 21st Aug 2017 22:18
Thanks.

It's hard to say regarding Steam. I think the support is better, certainly feedback was very clear, but much slower for approval. That might be a result of them taking more time to give clear feedback.

Overall, we've been happy with what we've experienced.

Looking into Mac versions at the moment. Not being a Mac owner is a problem, but it's an area we are interested in.

SC
i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
Supertino
7
Years of Service
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Joined: 22nd Jun 2017
Location: Behind you!
Posted: 22nd Aug 2017 08:59
Gratz on the release, I think we all know starting is easy finishing not so.

I am still torn on Steam, Some 400-500 new games a month are released despite the paywall, in fact the number has significantly increased after greenlight. http://steamspy.com/year/

As to MAC I used to go over a friends place but he recently upgraded to PC , I have since taken to running OSX and Ubuntu via VMWARE on my PC to compile MAC and Linux platforms, that might be worth looking into.
SpecTre
Developer
21
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 22nd Aug 2017 14:13 Edited at: 22nd Aug 2017 14:14
I used this for a short while before buying my MacBook http://www.macincloud.com which works ok.

[EDIT] -
Not sure what is happening with the version of the IDE mentioned where you could compile a PC or Mac app from either computer just using AppGameKit??
The Amiga and Amos were great!
Supertino
7
Years of Service
User Offline
Joined: 22nd Jun 2017
Location: Behind you!
Posted: 22nd Aug 2017 14:48
SpecTre wrote: "Not sure what is happening with the version of the IDE mentioned where you could compile a PC or Mac app from either computer just using AppGameKit??"

Oh no, you install and run OSX in a VMware virtual machine and use the OSX version of the IDE within the VM.
SpecTre
Developer
21
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 22nd Aug 2017 21:27 Edited at: 22nd Aug 2017 21:28
This is what I meant. It's on the road map, thought I saw it somewhere

https://forum.thegamecreators.com/thread/210287

Quote: "• Export to Windows, Mac & Linux from any platform: If you use AppGameKit’s IDE from Windows then you will be able to compile Mac and Linux executables from your chosen development OS. This also applies if you develop from Mac and Linux."
The Amiga and Amos were great!
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 23rd Aug 2017 15:26 Edited at: 23rd Aug 2017 15:27
My understanding is that cross-platform compiling is on the list.

SC
i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)

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