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AppGameKit Classic Chat / A breakdown of my Steam & itch.io game stats (Pangemic)

Author
Message
Supertino
7
Years of Service
User Offline
Joined: 22nd Jun 2017
Location: Behind you!
Posted: 22nd Aug 2017 11:42 Edited at: 22nd Aug 2017 11:55
Not sure what forum to post this in so pls move as necessary.

Link to Pangemic on Steam and itch.io are in my signature, FYI Pangemic is NOT made with AGK.

After reading about jimjams new release on steam I wondered how my steam game was doing as I had not checked in 6 months or so. I also wondered how accurate sites like https://steamspy.com/ are when it estimates downloads etc.

PanGEMic is Free to play.

Steam

Quote: "
Windows and OSX. Released 14 months ago.

Owners = Have added the game to their downloads, but have not nessesarly downloaded or played.
Players = Numbers of Owners who have download and played the game


Offical numbers
Owners: 6,713
Players: 4,395
Reviews: 44

SteamSpy Est. numbers
Owners: 7,804 ± 2,508
Players: 4,640 ± 1,934
Reviews: NA"


Itch.io

Quote: "
Windows. Released 14 months ago.
OSX. Released 10 months ago.

Downloads: 555
Page views: 1670
Reviews: 6"



That's it, steam is awful at stats to be honest. Hope someone finds these of use. I think if I could go back i'd slap a $1 price on it on steam just to see what would happen.
Xaron
10
Years of Service
User Offline
Joined: 3rd May 2014
Location: Germany
Posted: 23rd Aug 2017 19:03
Interesting, thanks for sharing. Looks like Steamspy is somehow accurate. Heard this from others (even paid) games as well.
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 1st Sep 2017 18:24 Edited at: 1st Sep 2017 18:24
I got to stage 7 on my 2nd try. It is really nice with the wrap around gameplay, feels very solid. Quite hard after a few levels in. Well done Also gave you a positive review!

BTW I had a C64 and a ZX growing up

Is this made in Tier 2, or how did you get the achievements working?
Supertino
7
Years of Service
User Offline
Joined: 22nd Jun 2017
Location: Behind you!
Posted: 2nd Sep 2017 09:27
Thanks

It's not made in AppGameKit, it's made in BlitzMax, I only switched to AppGameKit in June when the official BlitzMax forums closed.

My only game made with AppGameKit so far is 'Bad Robots'
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden

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