Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / [WISH/BEG TGC?] CubeMap for reflections, multi shadow and other things!!!!

Author
Message
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 22nd Aug 2017 23:47
I don't know how likely this is, but can we arm twist / beg / plead / bribe TGC to add a cubemapping capability?
Maybe the skybox functions have some nice internals which could be extended to do this?

I started off wanting to set shadows from scene lighting, but it would offer a bunch of other sweet capabilities if we had this.

From a different coversation with Janbo:

Convince Paul to implement something like SetObjectMeshCubeMap(ObjectID,MeshID,CubeImageID,CubeSideID,StageID) and I'll make you glass shader where you can set the reflectivity and refraction value
Green7
19
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: Switzerland
Posted: 23rd Aug 2017 07:46
+1 for cubemaps
janbo
16
Years of Service
User Offline
Joined: 10th Nov 2008
Location: Germany
Posted: 23rd Aug 2017 14:07

Login to post a reply

Server time is: 2024-11-24 09:23:12
Your offset time is: 2024-11-24 09:23:12