Xplosys Yep you are correct, but I didn't give up, and I did get it to work using the "anykeywithinzone" command.
My triggerzone was placed around my "fan", I named a dynamic entity (plank/board) "Key".
This is my script for the triggerzone...
:state=0:setusekey=Key
:state=0,anykeywithinzone=1:state=1
:state=1:activateifused=1
Pick up entity and throw into "Fan" ( also triggerzone)
That "activated" my fan to stop and/or destroy. And it works
Don't know why, but it does, just lucky.
My games never have bugs. They just develop random features..
Lots and lots of random features...