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AppGameKit Classic Chat / UV offsetting causing flicker

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tmu
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Posted: 25th Aug 2017 14:45
Trying to make a scrolling grid using UV offsets. It flickers hard when moving, and causes odd color shifting with small offset changes. Possibly related to my earlier post on how DrawLine is drawing white as grey at different times.

What am I doing wrong here?

Example code:


Golelorn
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Posted: 27th Aug 2017 14:34 Edited at: 27th Aug 2017 14:37
Check this out. I was only able to solve it by setting mipmaps on.

https://forum.thegamecreators.com/thread/220176#msg2607541

I would only use mipmaps on scaled images. I found having it on every image degraded the quality.
Markus
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Joined: 10th Apr 2004
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Posted: 27th Aug 2017 15:34 Edited at: 27th Aug 2017 15:36
SetGenerateMipmaps( 1 )
+ a bigger image

in your first example the gray lines can reduced by SetSpriteTransparency off
AGK (Steam) V2017.08.16 : Windows 10 Pro 64 Bit : AMD (17.7.2) Radeon R7 265 : Mac mini OS Sierra (10.12.2)

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tmu
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Posted: 29th Aug 2017 13:27
Thanks all. I will try this when I have the issue next time. I switched to using a tilemap and just some smaller randomized sprites for background. So that got rid of this issue for me for now...

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