So, in the screenshot I have a subdivided plane with vertex painted (in lightwave) colors in it.
The nice square colors are painted in lightwave and thes one circled are made using the Vertex color commands via memblockfromMesh commands.
I can reproduce the "bleed" in lightwave by selecting the "paint by indices" mode, but I really need to have distinct painted polys like I can export from lightwave when I select the "paint by polygon" mode.
I spent hours today getting this far - I tried to do it with UVs but had the same bleed problem when I moved the vertices around.
Is it even possible to manipulate the mesh and paint the surfaces without this bleed?