Over at
http://www.syntaxbomb.com (home of some ex-Blitz3D/Max/Monkey coders), we're quit enthusiastic about AppGameKit as it's like a Blitz3D 3.0, so we're basically all over it, just discovering all the ins and outs. Currently we've been diving into the 3d + physics stuff and found some nice things in this thread: https://forum.thegamecreators.com/thread/216683?page=1
However we've discovered that they're was a slight mistake in the "Ragdoll Character controller" code causing it to shake. This was solved by our coder Yue easily by swapping round 2 lines in the main loop so that they read as:
Sync()
Step3DPhysicsWorld() //required for updating physics.
Shakes solved! Also I've made it into a crude follow cam(not done yet).
All examples from above thread on AppGameKit where put into 1 file for convenience plus the modified Ragdoll Character controller and can be downloaded here:
http://www.mediafire.com/file/415p1wkmh0cz6cm/AGKPhysicsDemoCode.rar
If anybody has more examples feel free to add them, the more the better.