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AppGameKit Classic Chat / SetSpriteShape v1

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IronManhood
4
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Joined: 6th Feb 2015
Location: US
Posted: 4th Sep 2017 09:12 Edited at: 17th Jul 2018 22:04
Hello forum! So I wrote a short program to help with setting sprite shapes using SetSpriteShapePolygon(). The auto generate shape feature is slow so why not have the shape pre made with code. It's a lot faster and way more accurate. With this program, you will be able to create shapes in a visual manner, similar to image editing. Once you've got it perfect, you can save the data to file in code format and then copy and past it directly into your project with minimal changes.

I thought I would share it with everyone. Hope it helps.


Edit 07/09/2018: Fixed auto loading of images.

Edit 07/17/2018:
-Changed the app name from "SetSpriteShapes" to "AGK Sprite Shape Tool".
-Added the ability to open file explorer to write path by click the write path text at the top of the screen.
-Added guides.
-Various bug fixes.

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IronManhood
4
Years of Service
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Joined: 6th Feb 2015
Location: US
Posted: 8th Sep 2017 08:54
Added functionality for manipulating points.
IronManhood
4
Years of Service
User Offline
Joined: 6th Feb 2015
Location: US
Posted: 17th Jul 2018 12:33 Edited at: 17th Jul 2018 12:39
I've updated the tool.
baxslash
Valued Member
Bronze Codemaster
12
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Joined: 26th Dec 2006
Location: Duffield
Posted: 17th Jul 2018 15:19
Looks great! I did something similar a while back: ShapeUp
Using AppGameKit V2 Tier 1
IronManhood
4
Years of Service
User Offline
Joined: 6th Feb 2015
Location: US
Posted: 18th Jul 2018 10:13
Quote: "Looks great! I did something similar a while back: ShapeUp"


Awesome! I really like snapping to points, just feels good. Also, zooming and panning is good too.

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