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AppGameKit Classic Chat / Does B3D import work?

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Mysterydip
7
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Joined: 7th Sep 2017
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Posted: 7th Sep 2017 03:56
I'm trying to just do a simple LoadObject("model.b3d") and AppGameKit crashes, whether I run normal or debug, on the latest 2017.09.04 build.
I assume that my files, while valid b3d as they load in Blitz3D, aren't completely following the spec as used by AGK.
I believe the files were initially created in Caligari TrueSpace/GameSpace.
A search of the forum for b3d shows it isn't used much, or it just works for everyone so advice would be appreciated.
Thanks!
MikeMax
AGK Academic Backer
12
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Joined: 13th Dec 2011
Location: Paris
Posted: 7th Sep 2017 08:53
it works for me .. but doesn't import lightmaps (normally handled in B3D Format)
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Mobiius
Valued Member
21
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 7th Sep 2017 09:18
Quote: "Caligari TrueSpace"

There's a blast from the past. trueSpace 4 is my all time favourite 3d editor! (Microsoft ruined truespace 7. )
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Mysterydip
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Posted: 7th Sep 2017 15:08
Haha Yeah these models were made a while back.
I tried a few more that I have to narrow down the issue, and most came in fine.
It looks like the ones with animation in them are the problem.
Do you have any animated ones you can try?
Rick Nasher
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 7th Sep 2017 15:11
Perhaps you can import and re-export the model in Fragmotion, which I believe has a very good trackrecord for B3D.
MikeMax
AGK Academic Backer
12
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Joined: 13th Dec 2011
Location: Paris
Posted: 7th Sep 2017 21:21
Fragmotion and DeleD 3D rocks !
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Mysterydip
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Posted: 9th Sep 2017 01:32
I tried re-exporting it in UltimateUnwrap3D since I already had that. It looks like it's the bones that are the issue. If I either delete the bones, or export the mesh as multiple meshes (which doesn't export the bones), then it shows up in AppGameKit just fine. Also the crash happens in the Linux version. In Windows, it runs but just doesn't show anything for the mesh. Not sure what the difference is there, but either way I have a workaround. Thanks all
MikeMax
AGK Academic Backer
12
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Joined: 13th Dec 2011
Location: Paris
Posted: 9th Sep 2017 22:32
Yes Ultimate Unwrap 3D is also a great tool. (And the author can help sometimes writing specific plugins if needed ... for example i have an OBJ Exporter with 2 level of UV's coordinates for AppGameKit lightmaps (handled in AppGameKit like the 3D Demo "Metro Theatre")).
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Mobiius
Valued Member
21
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 11th Sep 2017 10:01
Quote: "It looks like it's the bones that are the issue."

There's a bone limit in AppGameKit, I can't remember what it is though. (About 100??)
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Mysterydip
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Joined: 7th Sep 2017
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Posted: 12th Sep 2017 02:42
Interesting. This only has like 4, but there is a hierarchy involved.

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