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AppGameKit Classic Chat / Function Name Typo : Set3DPhysicsRadollBonesVisible()

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Kevin Cross
21
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Joined: 15th Nov 2003
Location: London, UK
Posted: 7th Sep 2017 13:52
I did search the forum to see if anyone else has mentioned it but it didn't return any results.

While converting the main.agc.tags file to an html file I noticed that there was a typo in this function: Set3DPhysicsRadollBonesVisible

It's missing the g in Rag.

I had a look for others but didn't search the forum to see if they have been mentioned before.

Should these not be impulse?:
Set3DPhysicsTwistJointMaxMotorImpluse
Set3DPhysicsHingeJointMaxMotorImpluse

GetSocketListnerConnection
Paul Johnston
TGC Developer
22
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 7th Sep 2017 17:02
Thanks, since these are rarely used commands I have corrected them for the next version. GetSocketListnerConnection was corrected in version 2017.07.19, are you using a version from before this?
Kevin Cross
21
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Joined: 15th Nov 2003
Location: London, UK
Posted: 7th Sep 2017 17:13
Quote: "GetSocketListnerConnection was corrected in version 2017.07.19, are you using a version from before this?"


Quite possibly. I was using a version I have installed on my work desktop and I don't really update that one.

I've never used any of those commands but good to know they're being corrected in the next update Thanks
Kevin Cross
21
Years of Service
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Joined: 15th Nov 2003
Location: London, UK
Posted: 8th Sep 2017 11:38
@Paul, I forgot to mention that these help pages mention impluse throughout too

https://www.appgamekit.com/documentation/Reference/3DPhysics/Set3DPhysicsTwistJointMaxMotorImpluse.htm
https://www.appgamekit.com/documentation/Reference/3DPhysics/Set3DPhysicsHingeJointMaxMotorImpluse.htm

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