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Newcomers AppGameKit Corner / horizontal lines on redraw

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greenworm
6
Years of Service
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Joined: 5th Jul 2017
Location:
Posted: 11th Sep 2017 17:59
Why is this happening and is there a fix?
Cybermind
Valued Member
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: Denmark
Posted: 11th Sep 2017 19:00
Which version of AppGameKit are you using? Are you using SETSYNCRATE or SETVSYNC?
13/0
Supertino
6
Years of Service
User Offline
Joined: 22nd Jun 2017
Location: Behind you!
Posted: 12th Sep 2017 12:03
Are you saying there are gaps in images\tiles as they move or the edges appear to shimmer? you might need to look into 'extruding' your sprite edges http://www.matim-dev.com/texture-packer---get-rid-of-sprite-artefacts.html
greenworm
6
Years of Service
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Joined: 5th Jul 2017
Location:
Posted: 12th Sep 2017 19:09
I'm using the latest version, i'm using SetSyncRate(30,0).
greenworm
6
Years of Service
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Joined: 5th Jul 2017
Location:
Posted: 12th Sep 2017 19:11
Latest version, SetSyncRate(30,0) is what I am using
CJB
Valued Member
20
Years of Service
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 13th Sep 2017 12:08
If you're talking about tearing, then use SetVsync(1)
greenworm
6
Years of Service
User Offline
Joined: 5th Jul 2017
Location:
Posted: 13th Sep 2017 13:37
SetVsync(1) instead of setsyncrate(30,0) takes care of the 'tearing', unfortunately it makes the game unplayable because now it is set to 60 fps, but SetVsync(2) skips a frame and so far in limited testing I see no 'tearing'/ horizontal redraw lines. Thanks CJB for your input!!!!
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 15th Sep 2017 10:03
Higher frame rate shouldn't make your game unplayable, just look better (unless you are going for that low refresh rate retro look ). Glad you got it sorted

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