Hello at all!
I was seeking some very basic examples/tutorials about:
- 3D model and scene-loading and displaying
- use of 3D-Physics and
- custom 3D-Shading and 2D-Post-Shading (vertex- and fragment-shaders and rendering to different buffers for post-processing output like motion-blur/dof/reflections...)
In general I'm familiar with these topics, but not in AppGameKit Basic. Maybe I was looking at the wrong places, but Google didn't help me in that case.
My AGK-Folder doesn't contain a single example and the "Official Tutorial Guide" is only about Basics and 2D.
Thanks in advance!