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Newcomers AppGameKit Corner / How to ignore sprites in same Pointerx() Pointery() "area"?

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Golelorn
8
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Joined: 20th Nov 2016
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Posted: 4th Oct 2017 23:51 Edited at: 5th Oct 2017 00:00
Example:



There are a few sprites beneath the OK button. Namely, the background sprite, and there is an equipment slot sprite. I can not get a hit on the OK button. How do I deactivate the other sprites so they are not interferring? SetSpriteActive doesn't work, SetSpriteDepth doesn't work, GetSpriteHitGroup doesnt work. Even rearranging the order the sprite was created does not work. This just seems to be random. I can not set the shape to zero, because the other sprites need a shape. Just not in this function.

Thanks.

Wow... Really dumb. I didn't have it in my main do loop... so it wasn't activating - aye yai yai

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