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AppGameKit Classic Chat / Multi-touch and GetPointer

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Richard_6
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Posted: 13th Oct 2017 01:06
Does AGK2 works well with multi-touch? I'm wondering if we touch in 2 different places, what info would we get on GetPointerX(). Anyone has tested this before?

Thanks!
blink0k
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Posted: 13th Oct 2017 03:08
this was posted in another thread
Mobiius
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 13th Oct 2017 09:07
Multitouch works quite well, and will detect up to 10 (?) simultaneous touch events.
GetPointerX/Y detects the last touch location. The explanation above is quite good though.
Click here for VR Legend of Zelda stuff
Richard_6
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Posted: 16th Oct 2017 12:43 Edited at: 16th Oct 2017 12:44
Thank you, guys. I'll test this out!

Btw, if any of you have experience exporting to iOS I appreciate if you could help me in this thread.
Conjured Entertainment
AGK Developer
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 16th Oct 2017 22:40
lol

Glad I looked at this thread.

I didn't know about the different multi touch commands like GetRawTouchTime()

I was using a regular timer to code my swipe detection, and it had a built in one for that the whole time!

lol

I guess I need to read about all of the commands, instead of just the ones I need at the time, if I am ever going to be an AppGameKit master.

I get side tracked when I try though, because some of the commands make me want to go and try them out, then I don't get back to reading the list.

I was shocked the other day to learn we can have 100 virtual buttons, because I was thinking 12 was the limit for some reason.

It is hard for me to keep up with all the new commands and updates, but that is a good thing. (keep us learning Paul)

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1

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