Quote: "how many connections could HostNetwork handle on a modern computer? I plan to make a server but not for some stress real time stuff but more for a turn based game. Is there a limit beyond the processing power and network bandwidth? How efficient is that stuff implemented?"
I have not dove into the networking yet, but the manual gives some clue in the guide to basic networking.
The for loop that looks for clients in that example is set to 50, which implies that many users are possible.
I think you are correct on the server setting the real limitation, so think about how many you would like to have then go from there and see how it handles it.
I know that many online games (like RuneScape) limit each server to 2,000 users, so I imagine that would be a realistic limitation.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1