Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Using medias from DLC packs

Author
Message
XANAX 2B
21
Years of Service
User Offline
Joined: 20th Jun 2003
Location: Corsica (France)
Posted: 20th Oct 2017 13:09 Edited at: 20th Oct 2017 14:25
Hello

If i use some medias (graphics and sounds) from the DLC of AGK2 inside a Freeware i'm programming, is there a licence text file i must join ?

EDIT: Or do i have to put the "media" folder inside the exe file ?
Don't let the world decrease your conatus
RobbSnow
9
Years of Service
User Offline
Joined: 14th Oct 2015
Location:
Posted: 20th Oct 2017 14:27
Are writing the application with AGK2? If so, I don't think TGC cares if you are charging for your game or not.
Kevin Cross
21
Years of Service
User Offline
Joined: 15th Nov 2003
Location: London, UK
Posted: 20th Oct 2017 14:37 Edited at: 20th Oct 2017 14:38
This is the text they have on their asset packs on Steam

"All the assets in Giant Assets Pack 2 are royalty free, meaning any game you make with them can be legally sold by you."

That same text will apply to all of their asset / DLC packs sold on Steam.

This would suggest that you don't need to add a license text or credit TGC in your finished game/app.
XANAX 2B
21
Years of Service
User Offline
Joined: 20th Jun 2003
Location: Corsica (France)
Posted: 20th Oct 2017 19:42
Thanks a lot for theese informations.
Don't let the world decrease your conatus

Login to post a reply

Server time is: 2024-11-24 08:26:22
Your offset time is: 2024-11-24 08:26:22