Ok, so time for a super daft question.....how can you delete a loaded shader?
To put his into context, lets say I load shader A and apply it to object A. Then I load shader B and apply it to object B. All is good.
Now, I want to apply shader B to object A.....AGK seems to refuse to allow this?
I've delted the objects and created them again and loaded the shaders the other way round, and then assigned shader B to object A.....but it's still setting shader A to object A. It's like AppGameKit can;t load a shader over the top of a previously loaded shader and you can't delete it?
The thing is, it's planets in a system and I need to be able to change the sequence of loaded shaders.
Has anyone else found aything else like this?