Quote: "ok AppGameKit Tier1 doesnt have the bullet physics engine - cause thats what it relies on. but no harm in having a go in Tier 1
The bullets physics is copyrighted material (i beleive for C only), and incorporating into Tier 1 is a fee, so it wasnt done."
I would like to correct this statement made by
puzzler2018.
puzzler2018 Please only post accurate info thanks.
AGK is using the Bullet Physics engine for Tier 1. Bullet Physics is open source and requires no fees that is why they are using it in
AGK and Game Guru. They only wrapped the basic physics elements to meet the goals of the kick starter. All the rest of the physics is
there already included in the C++ library they just have to wrap it for Tier 1.
Quote: "Would be great if, while waiting for AppGameKit to add them, Stab in the Dark could add vehicle physics in form of some kind of plugin?"
I can not add it as a (Windows) plugin as it would require access to the core of AppGameKit which they do not allow access too for plugin makers.
AGK falling behind. Very SAD!
The coffee is lovely dark and deep,and I have code to write before I sleep.