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Newcomers AppGameKit Corner / How to get uniform shadows 2D

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Message
Supertino
6
Years of Service
User Offline
Joined: 22nd Jun 2017
Location: Behind you!
Posted: 26th Oct 2017 11:28 Edited at: 26th Oct 2017 11:30
So i have a black sprite that is saved as png with 10% alpha, I want in-game in real-time for these sprites to appear to merge uniformly rather then blend making parts darker the more that are overlayed.



Any ideas? needs to happen in real-time.
Supertino
6
Years of Service
User Offline
Joined: 22nd Jun 2017
Location: Behind you!
Posted: 26th Oct 2017 20:40
found a solution of sorts using getimage(), not fast enough for real time but I can pre-bake most environment shadows for now, might need to look into Shaders for what i am wanting to do.
Green7
18
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: Switzerland
Posted: 26th Oct 2017 23:31
maybe transparency setting additive blending will work, but did not test...

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