Quote: " I've never managed to got familiar with the UI of Blender3D"
Me either.
That is why I went/stuck with
Milkshape3D and
FragMOTION. (back in FPSC classic)
I mainly use FragMOTION these days, now that I have gotten familiar with its UI.
It is low cost, powerful, and has a friendly UI so it is easy to learn to use for beginning modelers. (which is what I was when I started using it)
I still consider myself an amateur modeler and animator, but I can create, texture (UV mapping), and animate my own 3d models, so I am very happy with FragMOTION.
The only problem I ran into with named animations using fragMOTION was the hyphens in the animation name of FPSC models.
The animation name is Anim-1in the FPSC models, which had the hyphen changed to an underscore when exporting as an X file in fragMOTION resulting in Anim_1.
That was easily corrected, after discovering it by examining a text version of the X file in Wordpad.
Quote: ""AnimStack::" isn't added by AppGameKit, it sounds like the exporter added it on it's way through the FBX SDK. Playing animations with an empty string for the name will play the first available animation regardless of name."
Thank you for the inside information on that Paul!
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1