CreateObjectFromHeightMap() is pretty fun. I'm most comfy in Photoshop, and love the ability to create actual depth using a simple image. Especially since AGK2 currently doesn't support faking depth with an image. (of course there is normal maps)
However, after having learned a bit about creating gamey stuff in Blender, I got the impression that detailed meshes are very bad and are using a lot of resources.
So is this command worth using, or is it too heavy handed? I don't use it with physics or anything.
Another question: Is there a way to measure how much horse power my game is using? The only way I can measure it currently is "does it slow down on my current rig"?