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AppGameKit Classic Chat / Polys or textures?

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blink0k
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11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 12th Nov 2017 20:39 Edited at: 12th Nov 2017 20:48
I am trying to design a track and would like some advice on which road to go down.
On the one hand i have a track design that pretty much will have less than 6 512x512 textures. I think in the end the polys will be over 512



On the other hand i have a tile based design that will have maybe 100 polys but requires up to 10 512x512 textures and 2 1024x1024 textures


My question is; What is the greater evil? Textures or polys

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Markus
Valued Member
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Joined: 10th Apr 2004
Location: Germany
Posted: 12th Nov 2017 21:35
how about a polyon track with colored vertices/faces?
the track from images looks great but with polygons you have more freedom.
i think you can fill some parts with smaller images, stripe, bushes & trees, tires, barrels,... means 1/4 ; 1/8 square.
in this tile mode i missing a bridge or level.





AGK (Steam) V2017.09.25 : Windows 10 Pro 64 Bit : AMD (17.9.3) Radeon R7 265 : Mac mini OS High Sierra (10.13)
Green7
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Joined: 23rd Nov 2005
Location: Switzerland
Posted: 13th Nov 2017 15:53
i think that 512 polys are not really much...
LillyByte
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Joined: 30th Oct 2017
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Posted: 25th Nov 2017 08:41
I've pushed AppGameKit to over 5,000,000 poly... I don't think you need to worry about your poly count any time soon.
~~ LillyByte ~~
http://www.dymoria.com
blink0k
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 25th Nov 2017 21:14
WOW! Even on mobile and tablet?
LillyByte
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Joined: 30th Oct 2017
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Posted: 27th Nov 2017 22:56
Quote: "WOW! Even on mobile and tablet?
"


Pushing that many to mobile will probably send the whole thing to crawl.

Mobile devices about 3-4 years ago could handle 60K poly, more modern devices can handle around 100-120K.
~~ LillyByte ~~
http://www.dymoria.com

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