you create a sprite easy with
LoadSprite ( imagefile )
and test mouse with
GetPointerPressed ()
GetPointerX ()
GetPointerY ()
GetSpriteHitTest ( iSpriteIndex, x, y )
you can move sprites
GetSpriteX ( iSpriteIndex )
SetSpriteX ( iSpriteIndex, fX )
GetSpriteXByOffset ( iSpriteIndex )
SetSpritePositionByOffset ( iSpriteIndex, fX, fY )
or maybe with Tweening
https://www.appgamekit.com/documentation/Reference/Tweening.htmAGK (Steam) V2017.09.25 : Windows 10 Pro 64 Bit : AMD (17.11.2) Radeon R7 265 : Mac mini OS High Sierra (10.13)