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AppGameKit Classic Chat / Thank you, Thank you, Thank you TGC.

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Tobias_Ripper
11
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 22nd Nov 2017 06:19 Edited at: 22nd Nov 2017 06:23
This is a thank you note to the TGC for implementing the Shadows into the engine itself. I know that there have been people complaining of the quality and that there have been shaders that folks have worked on, however in my case, wiring shaders isn't the most favorite or comprehended skill. So the fact that TGC took the time to implement it really threw me off, made me dust off the ol' App Game Kit and re-open one of my projects I worked on.

The shadows look fantastic, Better than anything I would have coded if I even managed ti wrap my head around the concept. I primarily work in Game Maker Studio (now upgraded to 2) but Even before the built in shadows, AppGameKit was already much more preferable when it came to 3D games. But now with the arrival of shadows, the games that I initially planned to make in GMS, now lean considerable more in the redirection of AGK.

I'm not sure what you guys plan for it in the future but heck. If we would ,at some point see things like Ambient Occlusion, Camera Focal Blur and features alike (things you'd normally see in engines like UE, Unity and Cryengine) built in rather than relying the users to create their own shaders, you'd really steal the hearts of many game developers.

So thank you.
Eisenstadt Studio: Eisenstadtstudio.com
Composers Page: Milesthatch.net

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janbo
16
Years of Service
User Offline
Joined: 10th Nov 2008
Location: Germany
Posted: 22nd Nov 2017 14:35 Edited at: 22nd Nov 2017 14:40
Yeah I think they try to listen to the community.

Quote: "Ambient Occlusion, Camera Focal Blur and features alike"

Did you saw the AppGameKit-ShaderPack ?
Cybermind
Valued Member
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: Denmark
Posted: 22nd Nov 2017 17:10
Yeah, TGC software and support is really great! I mainly use AGK2 now, and with the addition of Raspberry Pi support, that's just amazing! I will at some point make some smaller games for RPI and release them for free
13/0

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