Hi All,
I'm working on a project where the target device is an Android tablet with a USB numeric keypad attached for input/interaction. The Android tablet detects the keypad and it works flawlessly in Android apps that accept normal text input. However in AppGameKit V2 apps, I'm struggling to get it to work via the usual keyboard-centric commands (e.g. GetRawLastKey / GetRawKeyPressed / etc) for the main numeric keys. Oddly, the numeric keypad's TAB and DEL keys work fine.
I believe the numeric keypad is a HID (human interface device) class of device - and wondered if there's anything special I need to do to detect the keys (e.g. will AppGameKit on Android only see this as a joystick/joypad kind of device?)
Just to throw in one final detail, when testing in Windows, the numeric keypad behaves exactly as I would have expected - with GetRawLastKey / GetRawKeyPressed working 100% fine for all numeric + all other keys.
Grateful for any thoughts / suggestions - would be great to get past this minor hitch in my adventure on Android!
p.s. Here's a link to the numeric keypad...
https://www.amazon.co.uk/UrChoiceLtd®-Mechanical-Magicforce-Financial-Securities-Black-Blue-Switch/dp/B074VX8J3X/ref=sr_1_11?ie=UTF8&qid=1511777665&sr=8-11&keywords=usb+backlit+numeric
Best Regards,
KV
( Aggravated > Constipated > Mutilated ) < KultiVated