Quote: "Why worry about this any way no one might even download your freaking app. "
People who don't code for known issues until they've already become a problem is just lazy and bad practice.
Quote: ", but I think it is more important to get things simple"
It's more important to get things right. Who cares if only 10 people download the app. You at least have a stable framework to build upon in the future. And if you do start getting thousands of downloads, are you going to be able to patch the exploits you lazily left behind fast enough to prevent bad reviews which could quickly drop your app into a crater it won't crawl out of?
That tutorial also neglects using SSL for the sake of keeping it simple. I'm all for the KISS methodology but not at the expense of security. I initially neglected SSL in my highscore system and this forum was like umm yo buddy don't do that. So I fixed it. My system also allows anyone to easily add a global hi-score table to their game without the worry of setting up and maintaining a database. It still relies on POST data so it's usable to AppGameKit and really any language with networking. It's not perfect and I probably need to update it.
"I like offending people, because I think people who get offended should be offended." - Linus Torvalds