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AppGameKit Classic Chat / More tools for sekeleton 2d

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Captain Ouais
20
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 6th Dec 2017 11:43
Hello !!

Will we have in the next patch a few more tools to use the skeletons ?
As :
Setskeleton2dcolor (all colors like the sprite)
Setskeleton2dbonevisible
Setskeleton2dbonecolor

or the ability to get the identity of each bone to apply the settings as a sprite ?
working with the skeletons is limited if you can not play on transparencies, colors, sizes, etc etc etc!
Please, give us the necessary tools to make beautiful games!

Captain Ouais !!
I do what i do !!!
Wilf
Valued Member
17
Years of Service
User Offline
Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 9th Dec 2017 13:58
I've just posted a Spine animation API to the Showcase forum: https://forum.thegamecreators.com/thread/221085#msg2613955

It adds bone scale, skin colour/alpha and events.
Captain Ouais
20
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 9th Dec 2017 22:06
wow! It's a colossal job that you did!

With which software do you create your animations ?

I use spriter. It does not handle json but scon !

Thank you for interest in my problem but I do not see myself integrate your code in my game ! it's too much work for too little benefit.

I must not be brave enough !!! (or not the same programming skill) :p

Thanks anyway !
I do what i do !!!
LillyByte
6
Years of Service
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Joined: 30th Oct 2017
Location:
Posted: 9th Dec 2017 22:08
While I would love to have more features for the skeletons myself, I'd like it more if the base skeleton features were bug-fixed-- Spriter Pro depth sorting is bugged for skeletons, using the same image twice in a Spriter Pro skeleton doesn't work in AppGameKit, and there are no proper skeleton collisions; we should be able to get IDs of sprites on skeletons and turn on collision detection for those sprites instead of using a whole second set of sprites to use as collision sprites. Not to mention cloning.

AGK is an amazing engine though; even with these issues. I trust they'll come, with time.


~~ LillyByte ~~
http://www.dymoria.com
Captain Ouais
20
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 9th Dec 2017 22:36
I am confident like you !!!
Fingers crossed for Rick or Paul to listen to us
I do what i do !!!
Wilf
Valued Member
17
Years of Service
User Offline
Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 10th Dec 2017 08:49
I use Spine for animations.

Quote: " it's too much work for too little benefit."


Well its one command to load a skeleton and one to update in your main loop but I guess that doesn't help if you don't have animations built in Spine
Captain Ouais
20
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 10th Dec 2017 19:50
I thought we had to create everything with your program !
I do what i do !!!
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 11th Dec 2017 16:48
I'd really like to see SetSkeleton2DShader also...
Using AppGameKit V2 Tier 1

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