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AppGameKit Classic Chat / Deletion of original object

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george++
AGK Tool Maker
17
Years of Service
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 9th Dec 2017 19:55
Is it safe regarding the cloned object?
I've already made a test with the following code snippet and it seems that works OK, since I am not sure that the test result is circumstantial


blink0k
Moderator
11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 10th Dec 2017 01:24
Doco says this;
"Copies an object into a new ID, the new object is completely separate from the original object. Cloning an instanced object will produce another instance that shares vertex data with the original object. Returns the ID of the new object. "
So i reckon you'll be fine
nz0
AGK Developer
17
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 10th Dec 2017 01:52
I use this method all the time.
Granted, I've never tried to delete the original, just set it to invisible by default and set the clones visible.
Instanced objects.. different story
george++
AGK Tool Maker
17
Years of Service
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 10th Dec 2017 06:19 Edited at: 10th Dec 2017 06:23
Quote: "
Cloning an instanced object will produce another instance that shares vertex data with the original object
"

Where are the common vertex data are stored? Not with the original object? If I delete the original object I suppose I will loose the vertex data
What are the differences between the LoadObject, CloneObject and InstanceObject commands?
Do I have a benefit if I use the CloneObject rather that the LoadObject command?
smallg
Valued Member
18
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Joined: 8th Dec 2005
Location: steam
Posted: 10th Dec 2017 09:36
Its a new object but it copies the properties of the original object at the time of cloning, after that its not effected by the original object in any way.
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu

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